- models: gomba, toppa and bombs
- those models gonna walk or fly free in the map and gonna kill you if you touch them
- really balanced jumps and some really really really tricky ones
Mittwoch, 12. November 2008
updates
okay folks I am still working on my map and I can post some progress pictures don't await much but I concentraded on balancing the jumps at 125fps (will be a 125fps forced map via cvar xD). Some new stuff I gonna add:

Freitag, 15. August 2008
125fps shall be for everyone
here a short piece of code that forces everybody's fps to "125"
forcefps()
{
if(!isDefined(level.fpscvar))
level.fpscvar = 125;
while(1)
{
players = getentarray("player", "classname");
for(i=0;i {
players[i] setClientCvar("com_maxfps", level.fpscvar);
}
wait .5;
}
}
also possible as a custom cvar u just need a check
cvarcheck()
{
for(;;)
{
if(getCvar("lev_forcefps") == "")
setCvar("lev_forcefps", 125);
level.forcefps = getCvarInt("lev_forcefps");
oldfps = getCvarInt("lev_forcefps");
while(getCvarInt("lev_forcefps") == oldfps)
wait 1;
}
}
{
if(!isDefined(level.fpscvar))
level.fpscvar = 125;
while(1)
{
players = getentarray("player", "classname");
for(i=0;i
players[i] setClientCvar("com_maxfps", level.fpscvar);
}
wait .5;
}
}
also possible as a custom cvar u just need a check
cvarcheck()
{
for(;;)
{
if(getCvar("lev_forcefps") == "")
setCvar("lev_forcefps", 125);
level.forcefps = getCvarInt("lev_forcefps");
oldfps = getCvarInt("lev_forcefps");
while(getCvarInt("lev_forcefps") == oldfps)
wait 1;
}
}
work in progress
So finished the first part of the map (level 1-1)
Includes:
gonna post a gameplay video next time
Includes:
- real mario level 1:1 redone
- moving enemies (mushrooms and that stuff)
- one star
- added the fail/gameover sound when u fall
- those "questionsmarkboxes" (still figuring out the best way to script 'em)
- distances and heights of the jumps - needs some work
- underground area and green pipes sound when u get to there
gonna post a gameplay video next time
new Jumpmap
Abonnieren
Kommentare (Atom)